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OpenDE
Tokamak
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 Setting up the Physics API
This sample demonstrates setting up of physics API using Visual Studio 6 and .Net
 

 
 Box stacking sample
This sample demonstrates adding box geometries to the physics API and dropping them one of top of the other. The API handles all the collisions and responses and moves the boxes realistically.
 

 
 Chain sample
This sample demonstrates using ball-socket joints to create a chain of boxes. The joints have no limits or constraints so they can move in any direction and to any extent.
 

 
 Chain with constraints sample
This sample demonstrates using hinge joints to create a chain of box. This time the joints have limits/constraints so they can only move in a certain direction and to a certain extent/angle.
 

 
 Ragdoll sample
This sample demonstrates using multiple joint types to create ragdoll physics. This sample uses ball-socket and hinge joints with constraints for Tokamak and hinges and universal for OpenDE.
 

 
 Terrain sample
This sample demonstrates creating and adding a terrain/arbitrary mesh and dropping objects on the mesh. The objects fall off realistically.
 

 
 Car on terrain sample
This sample demonstrates using OpenDE hinge2 joint with constraints to model a car. Different parameters move and steer the car.
 

 
 Simple cloth sample
This sample demonstrates using ball-socket joint to create simple cloth simulation. These joints are simple so simulation is fast but since there are no constraints the simulation is overly simplistic resulting in visual glitches.
 

 
 Better cloth sample
This sample demonstrates using hinge joint to create better cloth simulation. These joints support constraints so simulation is much more convincing but at the expense of more computational cost.