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Setting
up the Physics API |
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This
sample demonstrates setting up of physics API using
Visual Studio 6 and .Net |
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Box
stacking sample |
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This
sample demonstrates adding box geometries to the physics
API and dropping them one of top of the other. The
API handles all the collisions and responses and moves
the boxes realistically. |
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Chain
sample |
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This
sample demonstrates using ball-socket joints to create
a chain of boxes. The joints have no limits or constraints
so they can move in any direction and to any extent. |
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Chain
with constraints sample |
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This
sample demonstrates using hinge joints to create a
chain of box. This time the joints have limits/constraints
so they can only move in a certain direction and to
a certain extent/angle. |
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Ragdoll
sample |
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This
sample demonstrates using multiple joint types to
create ragdoll physics. This sample uses ball-socket
and hinge joints with constraints for Tokamak and
hinges and universal for OpenDE. |
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Terrain
sample |
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This
sample demonstrates creating and adding a terrain/arbitrary
mesh and dropping objects on the mesh. The objects
fall off realistically. |
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Car
on terrain sample |
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This
sample demonstrates using OpenDE hinge2 joint with
constraints to model a car. Different parameters move
and steer the car. |
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Simple
cloth sample |
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This
sample demonstrates using ball-socket joint to create
simple cloth simulation. These joints are simple so
simulation is fast but since there are no constraints
the simulation is overly simplistic resulting in visual
glitches. |
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Better
cloth sample |
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This
sample demonstrates using hinge joint to create better
cloth simulation. These joints support constraints
so simulation is much more convincing but at the expense
of more computational cost. |
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